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Illness and Injury in Videogames

Video games have a tense relationship with human biology. One that revolves around mostly ignoring how they work when knives or arrows or lead are introduced to them. This is necessary to keep gameplay fluid, as the months or years necessary to rehabilitate from a single bullet wound generally don’t fit the narrative of going on to diligently murder every living soul between the player and revenge/treasure/freedom. It’s a relationship that only becomes more strained if you extend it to include the many, many illnesses that can befall our fragile anatomy.

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