Specter Knight could probably use a hug. Among Shovel Knight’s line-up of colourful and goofy bosses, Specter Knight comes off as that stereotypical highschool kid who hangs around the graveyard and contemplates how much everyone else sucks. As it turns out that’s not entirely without reason, as we discover in the aptly titled Shovel Knight: Specter of Torment which was released last week. The second DLC campaign for Shovel Knight, it was released alongside the body swap mode, which allows players to choose the gender and pronouns for several characters in the game.
Shovel Knight is one of (relatively few) Kickstarter games which have enjoyed continued success following their campaign and subsequent release. The first outing by developer Yacht Club Games, it shattered it’s original campaign goal of $75,000 when it launched in March 2013, finishing at an impressive $311,502. It promised a return to the challenging platformer of the NES era, with a lush 8-bit aesthetic to match. Come release day in June of 2014, it was clear that it had delivered. Met with widespread acclaim, it currently averages a Metacritic score of 90/100 across seven consoles. There was little time for the devs to rest on their laurels, however, as every one of the stretch goals they had set were met during the initial campaign.