There’s not a lot to Everything, the sandbox game created by David O’Reilly and published by Double Fine Presents, whose description boasts that it “will give you a new perspective on life.”. There’s not much to discuss in terms of the gameplay mechanics, which consist of exploring various macro and microcosms of the universe while inhabiting animals, plants, atoms, shapes, buildings, continents, galaxies and, well, see the title. Each of these can move, make sounds, gather or release more of themselves nearby, and dance. You can find snippets of text uttered by other elements in the landscape, and there are audio recordings by the late philosopher Alan Watts. There’s not much more to it than that. The visuals aren’t breathtaking but are very much suited to the game’s purpose, the score is excellent, and the grainy, lo-fi sound of Alan Watts’ voice smoothly eases you through the entire experience.
As a dungeon master it has been a personal goal of mine to forego pen and paper wherever possible. That said, there’s still a folder full of print-outs of my players’ character sheets, maps, helpful parts of the Dungeon Master’s Guide, and cheat sheets which would indicate that, in this pursuit, I have failed. Still though, whenever the opportunity arises to consolidate or digitise the information that’s out there I take it. Queue a sizeable degree of excitement when Wizards of the Coast announced early in March that they would be releasing “an official digital toolset” for use with the current edition of D&D. Today, they announced that the public beta for D&D Beyond was open.
For Honor is Ubisoft’s answer to the world’s cry for a Deadliest Warrior simulator*. Released on Valentines day 2017, it’s a Vikings vs. Knights vs. Samurai action game with a heavy focus on one-on-one combat. I’ve put about fifteen hours into the game so far, and in that time I feel that I’ve seen the length and breadth of what it has to offer.