Happy international women’s day! To celebrate I was going to do a piece on some of gaming’s finest female leads (I still might), but then I thought that it might actually be better to highlight some women working in the field of game design and development, and to maybe pay tribute to some unsung talent out here in the real world. Shortly afterwards I realised that I wasn’t aware of any women in the industry. Could not name a single one. This made writing the article somewhat difficult.
Pets are essential in life. It’s all well and good being a badass superhero and saving the world twice a week, but going home to your fluffiest pal is what makes it all worthwhile. Sometimes these pets even come in pretty handy when saving the world, so, bonus! Below, and in no particular order, are a list of some of the best boys and girls in gaming.
Poochy – Yoshi’s Island
For Honor is Ubisoft’s answer to the world’s cry for a Deadliest Warrior simulator*. Released on Valentines day 2017, it’s a Vikings vs. Knights vs. Samurai action game with a heavy focus on one-on-one combat. I’ve put about fifteen hours into the game so far, and in that time I feel that I’ve seen the length and breadth of what it has to offer.
Let’s preface this by pointing out that these games are perfect for any group of friends or loved ones to play together, at any time of year, and are perfectly enjoyable regardless of romantic holidays or opinions thereof!
There’s a thin line that needs to be walked when playing games with friends or significant others. It’s the line between good-natured fun and bitter competition. It’s the line between a fun evening spent gaming with friends versus having to stop and watch TV or do something else that’s less contentious. It’s the line between Mario Kart and Mario Party. Below are compiled some games to be played with those you hold dear, games which make allowances for differences in skill level and don’t leave anyone feeling like dead weight.
The world is pretty nuts right now, huh? Nations are in turmoil, people’s civil liberties are being threatened, and chances are you’ve got a deadline, or an exam, or a really nasty spot or something. It’s pretty tough staying on top of all the different ways in which things are going down the drain, but everybody has to take a break from that sometime. And you know what’s a good way to relax when everything is going to hell around you? Games. It’s games. So strap in, but also calm down, because there are games and it’s all going to be okay.
This is one of those times where you jump into something thinking that you’ll have much more to work with than is actually available. I pored through my games library looking for ones with ties to mental illness, but ended up with a list of only about twenty. It still feels like there might be some obvious ones absent, feel free to let me know if that’s the case.
Mental illness is something that touches most people at some point in their life. With an increasing awareness of it’s prevalence and the impact it has on those affected, the role it plays in our day to day lives finds representation in every form of art. There was, and is, a stigma surrounding mental illness that led to sufferers of a broad variety of illnesses being ostracised as crazy, subjected to inhumane treatment in asylums and denied basic human rights. While this trend has seen a great deal of change in recent years, these depictions of those afflicted still work their way into the narrative of books, films and video games. Games like Fallout, Hotline Miami and Grant Theft Auto V employ representations of mentally ill people as anti-social and psychopathic killers in order to justify the violent behaviour therein.
Video games have a tense relationship with human biology. One that revolves around mostly ignoring how they work when knives or arrows or lead are introduced to them. This is necessary to keep gameplay fluid, as the months or years necessary to rehabilitate from a single bullet wound generally don’t fit the narrative of going on to diligently murder every living soul between the player and revenge/treasure/freedom. It’s a relationship that only becomes more strained if you extend it to include the many, many illnesses that can befall our fragile anatomy.