There’s not a lot to Everything, the sandbox game created by David O’Reilly and published by Double Fine Presents, whose description boasts that it “will give you a new perspective on life.”. There’s not much to discuss in terms of the gameplay mechanics, which consist of exploring various macro and microcosms of the universe while inhabiting animals, plants, atoms, shapes, buildings, continents, galaxies and, well, see the title. Each of these can move, make sounds, gather or release more of themselves nearby, and dance. You can find snippets of text uttered by other elements in the landscape, and there are audio recordings by the late philosopher Alan Watts. There’s not much more to it than that. The visuals aren’t breathtaking but are very much suited to the game’s purpose, the score is excellent, and the grainy, lo-fi sound of Alan Watts’ voice smoothly eases you through the entire experience.
Specter Knight could probably use a hug. Among Shovel Knight’s line-up of colourful and goofy bosses, Specter Knight comes off as that stereotypical highschool kid who hangs around the graveyard and contemplates how much everyone else sucks. As it turns out that’s not entirely without reason, as we discover in the aptly titled Shovel Knight: Specter of Torment which was released last week. The second DLC campaign for Shovel Knight, it was released alongside the body swap mode, which allows players to choose the gender and pronouns for several characters in the game.
As a dungeon master it has been a personal goal of mine to forego pen and paper wherever possible. That said, there’s still a folder full of print-outs of my players’ character sheets, maps, helpful parts of the Dungeon Master’s Guide, and cheat sheets which would indicate that, in this pursuit, I have failed. Still though, whenever the opportunity arises to consolidate or digitise the information that’s out there I take it. Queue a sizeable degree of excitement when Wizards of the Coast announced early in March that they would be releasing “an official digital toolset” for use with the current edition of D&D. Today, they announced that the public beta for D&D Beyond was open.
For Honor is Ubisoft’s answer to the world’s cry for a Deadliest Warrior simulator*. Released on Valentines day 2017, it’s a Vikings vs. Knights vs. Samurai action game with a heavy focus on one-on-one combat. I’ve put about fifteen hours into the game so far, and in that time I feel that I’ve seen the length and breadth of what it has to offer.
Released December 28th 2016, Love is Love is a collaborative project by IDW and DC Comics that brings together world-renowned writers and artists from inside and outside of the comic community in memorial of the tragic shooting in Pulse nightclub in Orlando, Florida on June 12th of the same year. Available in print and digital format, all proceeds from the book are going to the victims, survivors, and their families through Equality Florida.
I haven’t read the comic in it’s entirety yet. The truth is, it’s hard to read. Comics are usually a medium that rely on the reader to remain emotionally invested while suspending disbelief, but not in this case. In Love is Love, you’re invested because it’s all real and relatable and human. It’s underscored by the fact that each vignette – whether proud and defiant or sorrowful and lamenting – has a tragedy as it’s foundation.